Wednesday, October 12, 2011

Almost a real game!

I've made some good progress last week, but I didn't have the time to make a post yet, so here it is!

The fireball was improved a bit with some random particles, although it's not that clear from seeing this screenshot.
As you can see, I've changed the font too so it looks a bit better now.

Selection of individual units is now possible, and it currently show the type, level, sprite and range of the selected unit. This is handy for adding a "level up" button if you have enough gold.
Speaking of gold, the units now have a cost, so only a limited amount of them can be set.

I've made a simple spawn system that accepts an array of enemies (which I'm planning on reading from a file), which spawns enemies at regular intervals and then waits a while before launching the next wave.

Development will probably be slowed down now because I've purchased Dark Souls, which is really a great game.

However, I'm still planning on finishing this game, so it will be done in due time.

Things left to do:
  • More units
  • Upgrade system
  • Leveling
  • GUI system (for adding more labels, images and buttons)
  • Animation
  • Sounds & music
  • More enemies
  • Read waves from a file
  • Better sprites
  • Tiles for a better map
  • Gold system (still need to have simple unit buy system)
  • Unit selection
  • More maps
  • Wave system
  • Unit system
  • Screen system
  • Tile system
  • Enemy system
Red = next goal


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