|Ballz title screen|
The spawn rate of birds is higher now and for every level up you get an extra ball (might make this every 2 levels or add this as a perk in the near future).
I've cleaned the code up a fair bit too because I rediscovered the GameComponent class (this blog helped me understanding it much better than the e-book I read), so every state in the game has a different component assigned to it that only activated when needed. (Title screen, in-game and game over)
I've also added a little indication in the RPG as to what tile is activated when you press the action button.
Maybe I should think about creating something a little more advanced, but not as complicated as an RPG for now, I got a feeling that if I now blindly start coding up the core of the RPG, I might have to rewrite most of it later on because I'm still not familiar enough with the XNA framework and maybe even C#.
The learning process is going well, but as with all things, I guess it needs time.